A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Ramamoorthi, Szymon Rusinkiewicz.

ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia 2008)

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Efficient Rendering of Human Skin
Eugene d'Eon, David Luebke, Eric Enderton
In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), 2007
Video (appeared in SIGGRAPH 2007 Electronic Theater)
GPU Gems 3
GPU Gems 3
Chapter 14 "Advanced Techniques for Realistic Real-Time Skin Rendering", with co-author David Luebke
Chapter 24 "The Importance of Being Linear", with co-author Larry Gritz
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