Recent Publications Efficient Rendering of Human Skin In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), 2007. Chapter 14 "Advanced Techniques for Realistic Real-Time Skin Rendering", with co-author David Luebke. Chapter 24 "The Importance of Being Linear", with co-author Larry Gritz. |
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Upcoming talk: "Advanced Skin Rendering in NVIDIA's Human Head Demo" - Wednesday Feb. 20, 2008, Room 3003 (West Hall), Game Developers Conference (GDC) 2008 - San Francisco Moscone Center - Open to the public - no GDC badge required. Limited space - show up early. |

