Recent Publications

Efficient Rendering of Human Skin

In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), 2007.

Chapter 14 "Advanced Techniques for Realistic Real-Time Skin Rendering", with co-author David Luebke.

Chapter 24 "The Importance of Being Linear", with co-author Larry Gritz.

 

 

Upcoming talk:

"Advanced Skin Rendering in NVIDIA's Human Head Demo" - Wednesday Feb. 20, 2008, Room 3003 (West Hall), Game Developers Conference (GDC) 2008 - San Francisco Moscone Center - Open to the public - no GDC badge required. Limited space - show up early.