Publications

Computer graphics research with a twist of neutron transport

BOOK


A Hitchhiker's Guide to Multiple Scattering
A Hitchhiker’s Guide to Multiple Scattering
Exact Analytic, Monte Carlo and Approximate Solutions in Transport Theory
Eugene d’Eon
[free pdf]

PAPERS

2023


An Approximate Mie Scattering Function for Fog and Cloud Rendering
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Johannes Jendersie | Eugene d’Eon
SIGGRAPH 2023 Talks
[pdf]

Student-T and Beyond
Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs
Eugene d’Eon
SIGGRAPH 2023 Talks
[pdf]

Microfacet Theory for Non-uniform Heightfields
Microfacet Theory for Non-uniform Heightfields
Eugene d’Eon | Benedikt Bitterli | Andrea Weidlich | Tizian Zeltner
SIGGRAPH 2023 Papers
[pdf]

High-Precision Benchmarks for the Stochastic Rod
High-Precision Benchmarks for the Stochastic Rod
Eugene d’Eon | Anil Prinja
ANS M&C 2023
[pdf]

Beyond Renewal Approximations: A 1D Point Process Approach to Linear Transport in Stochastic Media
Beyond Renewal Approximations: A 1D Point Process Approach to Linear Transport in Stochastic Media
Eugene d’Eon
ANS M&C 2023
[pdf]

2022


A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
Benedikt Bitterli | Eugene d’Eon
EGSR 2022
[pdf]

2021


An unbiased ray-marching transmittance estimator
An unbiased ray-marching transmittance estimator
Markus Kettunen | Eugene d’Eon | Jacopo Pantaleoni | Jan Novak
SIGGRAPH 2021
[pdf]

Markovian Binary Mixtures: Benchmarks for the albedo problem
Markovian Binary Mixtures: Benchmarks for the albedo problem
Coline Larmier | Eugene d’Eon | Andrea Zoia
ANS M&C 2023
[pdf]

An analytic BRDF for materials with spherical Lambertian scatterers
An analytic BRDF for materials with spherical Lambertian scatterers
Eugene d’Eon
EGSR 2021 (Best Paper Award)
[pdf] [video] [code]

Zero-variance transmittance estimation
Zero-variance transmittance estimation
Eugene d’Eon | Jan Novak
EGSR 2021
[pdf] [video]

2020


Zero-Variance Theory for Efficient Subsurface Scattering
Zero-Variance Theory for Efficient Subsurface Scattering
Eugene d’Eon | Jaroslav Křivánek
SIGGRAPH 2020 Courses: Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek
[pdf] [video] [code]

Random variate generation/Importance sampling using integral transforms
Random variate generation/Importance sampling using integral transforms
Eugene d’Eon
Tech Report
[pdf] [code]

2019


A Reciprocal Formulation of Nonexponential Radiative Transfer. 2: Monte Carlo Estimation and Diffusion Approximation
A Reciprocal Formulation of Nonexponential Radiative Transfer. 2: Monte Carlo Estimation and Diffusion Approximation
Eugene d’Eon
The Journal of Computational and Theoretical Transport
[pdf]

The Albedo Problem in Nonexponential Radiative Transfer
The Albedo Problem in Nonexponential Radiative Transfer
Eugene d’Eon
International Conference on Transport Theory (ICTT) – September, 2019, Paris
[pdf]

Nonexponential Radiative Transfer: Reciprocity, Monte Carlo Estimation and Diffusion Approximation
Nonexponential Radiative Transfer: Reciprocity, Monte Carlo Estimation and Diffusion Approximation
Eugene d’Eon
International Conference on Transport Theory (ICTT) – September, 2019, Paris

Radiative Transfer in half spaces of arbitrary dimension
Radiative Transfer in half spaces of arbitrary dimension
Eugene d’Eon
The Journal of Computational and Theoretical Transport
[pdf]

2018


Isotropic Scattering in a Flatland Half-Space
Isotropic Scattering in a Flatland Half-Space
Eugene d’Eon
The Journal of Computational and Theoretical Transport
[pdf]

A Reciprocal Formulation of Nonexponential Radiative Transfer. 1: Sketch and Motivation
A Reciprocal Formulation of Nonexponential Radiative Transfer. 1: Sketch and Motivation
Eugene d’Eon
The Journal of Computational and Theoretical Transport
[pdf]

2017


JPEG Pleno Database: 8i Voxelized Full Bodies (8iVFB v2) – A Dynamic Voxelized Point Cloud Dataset
JPEG Pleno Database: 8i Voxelized Full Bodies (8iVFB v2) – A Dynamic Voxelized Point Cloud Dataset
Eugene d’Eon | Bob Harrison | Taos Myers | Philip A. Chou
ISO/IEC JTC1/SC29 Joint WG11/WG1 (MPEG/JPEG) input document WG11M40059/WG1M74006, Geneva, January 2017
[data]

2016


Additional Progress Towards the Unification of Microfacet and Microflake Theories
Additional Progress Towards the Unification of Microfacet and Microflake Theories
Jonathan Dupuy | Eric Heitz | Eugene d’Eon
EGSR 2016
[pdf]

Diffusion approximations for nonclassical Boltzmann transport in arbitrary dimension
Diffusion approximations for nonclassical Boltzmann transport in arbitrary dimension
Eugene d’Eon
Tech Report
[pdf]

The anisotropic cross-section for the spherical Gaussian medium
The anisotropic cross-section for the spherical Gaussian medium
Eugene d’Eon
Tech Report
[pdf]

Multiple-Scattering Microfacet BSDFs with the Smith Model
Multiple-Scattering Microfacet BSDFs with the Smith Model
Eric Heitz | Johannes Hanika | Eugene d’Eon | Carsten Dachsbacher
SIGGRAPH 2016
[pdf]

2014


A Zero-variance-based Sampling Scheme for Monte Carlo Subsurface Scattering
A Zero-variance-based Sampling Scheme for Monte Carlo Subsurface Scattering
Jaroslav Krivanek | Eugene d’Eon
ACM SIGGRAPH 2014 Talks
[pdf]

Computer graphics and particle transport: our common heritage, recent cross-field parallels and the future of our rendering equation
Computer graphics and particle transport: our common heritage, recent cross-field parallels and the future of our rendering equation
Eugene d’Eon
Digipro 2014

A Fiber Scattering Model With Non-Separable Lobes
A Fiber Scattering Model With Non-Separable Lobes
Eugene d’Eon | Steve Marschner | Johannes Hanika
ACM SIGGRAPH Talks 2014
[1-page abstract] [slides] [supplemental]

A Dual-Beam 3D Searchlight BSSRDF
A Dual-Beam 3D Searchlight BSSRDF
Eugene d’Eon
ACM SIGGRAPH Talks 2014
[abstract] [slides]

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Eric Heitz | Eugene d’Eon
EGSR 2014 (Best Paper Award)
[pdfs]

A Comprehensive Framework for Rendering Layered Materials
A Comprehensive Framework for Rendering Layered Materials
Wenzel Jakob | Eugene d’Eon | Otto Jakob | Steve Marschner
ACM SIGGRAPH 2014
[pdf]

2013


Rigorous asymptotic and moment-preserving diffusion approximations for generalized linear Boltzmann transport in arbitrary dimension
Rigorous asymptotic and moment-preserving diffusion approximations for generalized linear Boltzmann transport in arbitrary dimension
Eugene d’Eon
Transport Theory and Statistical Physics 2013
[pdf]

Importance Sampling for Physically-based Hair Fiber Models
Importance Sampling for Physically-based Hair Fiber Models
Eugene d’Eon | Steve Marschner | Johannes Hanika
ACM SIGGRAPH Asia 2013 Talks
[pdf]

A Principle of Invariant Imbedding with Memory
A Principle of Invariant Imbedding with Memory
Eugene d’Eon
International Conference on Transport Theory 23 (Sept 2013, Santa Fe, New Mexico)
[pdf]

2012


A Better Dipole
A Better Dipole
Eugene d’Eon
Technical Report, 2012
[pdf]

2011


A Quantized-Diffusion Model for Rendering Translucent Materials
A Quantized-Diffusion Model for Rendering Translucent Materials
Eugene d’Eon | Geoffrey Irving
ACM SIGGRAPH 2011
[pdf]

An Energy-Conserving Hair Reflectance Model
An Energy-Conserving Hair Reflectance Model
Eugene d’Eon | Guillaume Francois | Martin Hill | Joe Letteri | Jean-Marie Aubry
Eurographics Symposium on Rendering 2011
[pdf]

2008


A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner | Tim Weyrich | Eugene d’Eon | Ravi Ramamoorthi | Szymon Rusinkiewicz
ACM SIGGRAPH Asia 2008
[pdf]

2007


Efficient Rendering of Human Skin
Efficient Rendering of Human Skin
Eugene d’Eon | David Luebke | Eric Enderton
EGSR 2007
[pdf]

GPU Gems 3
GPU Gems 3
Chapter 14: Advanced Techniques for Realistic Real-Time Skin Rendering
Chapter 24: The Importance of Being Linear

2004


GPU Gems 3
GPU Gems
Chapter 42: Deformers