Eugene d'Eon

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Computer Graphics

A Fiber Scattering Model With Non-Separable Lobes A Fiber Scattering Model With Non-Separable Lobes
A Dual-Beam 3D Searchlight BSSRDF A Dual-Beam 3D Searchlight BSSRDF
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Advanced Techniques for Realistic Real-Time Skin Rendering Advanced Techniques for Realistic Real-Time Skin Rendering
Efficient Rendering of Human Skin Efficient Rendering of Human Skin
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
A Better Dipole A Better Dipole
Regarding the method-of-images modification and reciprocity in “Photon Beam Diffusion” Regarding the method-of-images modification and reciprocity in “Photon Beam Diffusion”
Importance Sampling for Physically-Based Hair Fiber Models Importance Sampling for Physically-Based Hair Fiber Models
An Energy-Conserving Hair Reflectance Model An Energy-Conserving Hair Reflectance Model

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